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Showing content with the highest reputation on 07/16/18 in all areas

  1. If you're going to make suggestions, then you should at least explain why a change needs to be made and why the suggestion addresses that change.
    4 points
  2. Hello Springfield, Kent Brockman here with a new story about how a small alliance lead by a player with an IQ comparable to a small, angry field mouse with a secret persona has begun to become a large and effective community within the world of Orbis. And now a word from the man himself (best Obama impression you ever heard) It is on this day, Myself…. and the Board of Directors… of Animation Domination, are most proud!!! to announce our appreciation toward our great protectors…. Presented to me, only few days ago, was the continued…. consideration….. of our great conglomerate, from The United Empire of Zah’Aharon… We are here today, to present to the world of Orbis… The evolution of this bond. Mutual Defense, Optional Aggression Pact Signed for Animation Domination The United Empire of Zah'Aharon
    2 points
  3. TKR loot stats from 2 days ago Money looted: $3,885,493,433 Money lost: $86,186,398 Value of resources looted: $8,156,672,896 Value of resources lost: $224,659,361
    2 points
  4. No, no, hell no, no, yes, and no. The only good suggestion here is extending beige time; right now, it's 2.1 days per loss uncapped, up to a theoretical 16.8 days of beige. For better balance, it should really be a full 3 days per loss, but capped at 9 days. That, or (and this would be optimal imo) preferably 7 days beige for loss, but each loss sets the count back to the full 7 days so beige never goes longer than that. Either way would be superior to how it is now.
    2 points
  5. We shall fight on the forums, we shall fight on Discord, we shall fight on and with stupidity and we shall quickly surrender. TI broadcast to the public during the KT bombing of well everything [Colourized]
    2 points
  6. Khorne merely wants the burning of pixels. May we offer ours as a sacrifice to your nukes for his pleasure. Have fun launching!
    2 points
  7. This is my first attempt at war stats, so go easy on me. They work by comparing the API from before the war with the current API and using the stat tracker for infra value destroyed/lost. What's included? Value of units destroyed (both individual/alliance) Money looted (both individual/alliance) Value of infra destroyed/lost (alliance only) Money lost (coalition only) What's not included? Resources looted Resources lost Before KT asks, I did manually add the bank loot (money + resource value) to damage dealt for KT and damage taken for TKR on the overview page since it was a substantial loot. Everything else should be negligible, ratio wise (and I'm not going to Micchan this war). The stats may be slightly incomplete as well due to nations being knocked down to applicant or leaving the alliances. Full doc available here. **Edit: I fixed an issue with the money looted not being weighed evenly. This was only corrected in the coalition stats for both groups because it's impossible to know which alliances the money each coalition looted was from without parsing individual wars. For this reason, the TGH/KT/ET individual alliance stats in particular don't appear to match the damage taken.
    1 point
  8. I am an oldie but you can kill me too.
    1 point
  9. And he bites the dust yet again. Relevance eludes you, old snake.
    1 point
  10. I really am not sure what the downvotes will do but twas fun. They have no effect on anything, they will not fix how poorly this post was made as well as the poor alliance choice and unoriginality. The Set-up is bas and all over the place, unappealing to the eye. And I myself do not remember TUE doing anything in a long while, plus what I got from the people that fought them, they were not good combatants Here I saw a kind of act, to say, Battle of Reputation, why are there downvotes on me, the only person that disagreed here. Anywhoo, here a lot of reform is required ao that the post loks more appealing to the eye and brain, you can take the advice for next time or dow vot cuz we no agre
    1 point
  11. 1 point
  12. The entire purpose of the Shifty News Network, as I understand it, is to point out that there are no secrets if you ask. Most of the leaders in this game will leak, and the one's who are quiet or secure are usually just inactive.
    1 point
  13. 1 point
  14. Welp. Nobody's whining, famalam. SA can nuke us for as long as they wish. And again, Pre had nothing to do with the hit on SA. It's perfectly natural that TEst ended up fighting Alpha / alliances with several former Alpha nations, simply because there's not many upper tier alliances out there, which has always been the case.
    1 point
  15. The cap on members could be easily circumvented with multiple AAs for the alliance and the in game treaties is a convenience, people just wouldn't list all their treaties with that feature.
    1 point
  16. This is the thread for Empyrea/HS to whinge or whine if they wish, not geriatrics in GOB.
    1 point
  17. This enough spice?
    1 point
  18. Tbh, I didn't expect y'all to do much after several of you built up 12 MAPs to launch nukes and then delayed the chance to let them drop, wasting MAP regen. Thought the whole "wartime activity" thing was a joke. With that being said, nice job on your spy coordination. Nice to see that activity back. It's not fun if you don't fight back. As I said before, I love war. We all should. Why sit around for months doing absolutely nothing? No point in playing the game then imo. Therefore, I thank you guys for continuing to fight after Round 1. Once again, am looking forward to Rounds 2,3,4, etc. TEst is going to have fun and I hope SA does too.
    1 point
  19. >get nuked 5 times >still do more infra damage to each attacking nation with conventional warfare than they did with nukes Your nuclear "mutual assured destruction" tactic was a failure and a joke, and the bones of the cattle you call your citizens pave the roads to the temples raised to Chaos in the already-forgotten superficial damage your weaklings' toys smeared on my cities. The shrieks of your children echo via loudspeakers throughout my nation as they are sacrificed in torment to feed daemons; such a delightful dirge of agony their lungs make even as they bellow their last breaths through their fear-wracked, pain-torn throats. I thank you for the ease in which you gave up your people to the thresher in which such chaff is rendered into the stuff of devotion to the Dark Gods: the slurry of their souls encapsulated in the very moment their miserable flesh gave way to the enlightenment that is anguish make fine tokens in trade to the Powers of the Warp. Long be your suffering; joyous be your pain.
    1 point
  20. So we're changing it to a RoH instead of a DoW, because yknow they've attacked us first. This post is sponsored by Zeebrus because she cannot post on the forums anymore.
    1 point
  21. Yesterday me and two my comrades from alliance attacked this player - https://politicsandwar.com/nation/id=56580 . He did not have any army, quite a big bounty, weak alliance and most importantly treasure on him (Kakiemon Elephants). We got him blockaded and got ground control - clear win. We were looking forward to get the treasure. However, the player (after seeing that we are winning) went to vacation mode and his treasure despawned - this is a confirmed game mechanism. I believe it is unfair and should be changed - if the player is already in war, there should not be a despawn of treasure. It is creating a chance for people to misuse it in order to not pass on the treasure.
    1 point
  22. I like how we're not even a full week into this 'war' and The Illuminati is already falling apart internally. Losing 10 members, having a gov in revolt, and losing a quarter of their score. All this and we haven't even used 1/20th of the resources and manpower we could muster in their direction. If the U.S. had a performance like this in World War II, I'd be speaking Japanese or German.
    1 point
  23. 1 point
  24. RIP, Neal. You were a great Farker and will always be one of my favorites.
    1 point
  25. Great video Maia!! Bocephus is pleased.
    1 point
  26. Lol. My ego thanks you. Happy to take some nukes for friends. Stats for the stats god!
    1 point
  27. Time has always been a bagel. Every moment betrays its own beginning, and no moment occurs less than an infinite number of times. Lay down your arms by raising them to the sky. Come home. You are already home. We have passed convergence. We approach the convergence. The future and past have become the moment. We are here. When the Disciples of this Church descend upon themselves, Uncle will weep, and rejoice. We observe the holiday of September 10th. The Day Which Comes. The time before conspiracy. And the day which came. In another life, we walked among our past friends, calling them enemies. And we will call them enemies again, and embrace them in friendship. Not green men though. We can't find them. They have already rejoined the galaxy, and will be spared. Time races, so that it has moments to stand still. We make declarations of that which we have already done. We take up arms, to find we have not yet acted. The state of war already exists, with the battles yet to come. So few of your hours left to wait.
    1 point
  28. 12,442 lead * $3,594 avg PPU = $44,716,549 in lead alone. We never went into this war with the primary intention of looting. We fight to burn pixels, to spill blood. Ours and our enemies, Khorne cares not. With that being said, $44.7M (not including other resources nor looted cash), definitely helps with the rebuild. Khorne got his blood and some of us are still getting some loot to pay for the damages. Is a pretty good deal for us imo. Anyways, I love war so looking forward to Round 2, 3, 4 etc...
    1 point
  29. 1 point
  30. I support this statement. As a life long pirate I too decalre 5 wars with 0 military units all the time. It's the thrill of winning despite that and stealing that dosh loot that makes worth all the infra damage and unit losses. Such as this initial infra cca. 1200 And then when you find such rich people that totally didn't steal from any bank ingame that just wanished into thin air recently: You successfully gathered intelligence about United Front. Your spies discovered that United Front has 60 spies, $30,487,990.65, 1,717.21 coal, 2,028.00 oil, 2,011.17 uranium, 0.82 lead, 2,602.99 iron, 0.75 bauxite, 102,700.48 gasoline, 99,940.74 munitions, 91,109.88 steel, 100,000.07 aluminum, and 737,054.98 food. Your agents were caught and identified by United Front's counter-intelligence forces. The operation cost you $18,186.53 and 0 of your spies were captured and executed. Save this information; if you leave this page you will be able to see this intelligence report under your espionage notifications. You successfully gathered intelligence about The Kingsguard. Your spies discovered that The Kingsguard has 47 spies, $37,730,728.65, 30,264.98 coal, 538.75 oil, 3,627.99 uranium, 360.50 lead, 325.60 iron, 122.00 bauxite, 59,069.67 gasoline, 40,140.16 munitions, 49,705.10 steel, 19,821.44 aluminum, and 207,556.85 food. Your agents were able to operate undetected. The operation cost you $18,186.53 and 0 of your spies were captured and executed. Save this information; if you leave this page you will be able to see this intelligence report under your espionage notifications. You successfully gathered intelligence about Xandar. Your spies discovered that Xandar has 60 spies, $16,925,101.04, 0.00 coal, 0.00 oil, 7,036.91 uranium, 629.00 lead, 690.00 iron, 326.00 bauxite, 58,790.44 gasoline, 58,680.60 munitions, 60,062.25 steel, 23,708.85 aluminum, and 506,315.66 food. Your agents were able to operate undetected. The operation cost you $18,186.53 and 0 of your spies were captured and executed. Save this information; if you leave this page you will be able to see this intelligence report under your espionage notifications. And, ofc, you make sure they can't stash away that said bank anywhere else: Launch your nukes, I'm ready: I used to be #6 in nukes eaten, till I dropped due to lack of service. I'm currently 5 nukes away from tieing for #9 spot again.
    1 point
  31. Good Evening, I am Sean Anthony the Fleet Admiral of The Mighty Atlantic and I am inviting you to join me! We are an alliance that helps our members grow and prosper their own way at their own speed. We look after and protect our own. Our government is fair and equal, and every member has a voice. Unlike other alliances, we don’t just want you for the taxes and manpower we value you as a member of the community. More details about the alliance are below. Community: What's the point of playing this game if you aren't having fun and enjoying it? We have active discord and an active community so you won't be alone most of the time. Whether its discussing game mechanics and strategy, or talking about and playing other games all together - we do it all and we do it together. We may be new but you will be helping driving us to a better future! Politics: We encourage all members to be active within the alliance and the game community. Unlike other alliances we won’t forbid you from posting on the PW forums, and we have many opportunities for advancement within the alliance for hard workers. You won’t be another cog in the machine at TMA. Learning: Our Guides are efficient and helpful to your nation's growth. We have Guides on every level, not just a selected few, so you can learn more about the game and how to build your nation well so it isn't a landfill. Loans: Here in the Mighty Atlantic, we also offer loans from our alliance bank to help your nation grow. We offer cities #2-7 for free and we give free money for growing infrastructure in your cities even if you have more than 7 cities! Protection: When you join The Mighty Atlantic, you will become a part of our family and people in a family tend to protect each other and always have each other's backs. That is what we can offer you here in TMA. To add to our own alliance's strength, we are allied to the alliance Acadia. If you are getting Raided your raider won't profit we will profit off of them and you’ll receive cash to rebuild your country Respect: We Respect our members greatly. Our top priority is to be sure that our members are getting the respect they deserve. Heard Enough? Want to join? Have any questions? Apply by either of these options! Apply on our Discord https://discord.gg/phpwBrC Apply by through an online form! https://goo.gl/forms/rQrTaAlsTLqBSVyu1
    1 point
  32. So 10 percent of zero is? Why not fix a real problem like no food only causing 1/3 less income. There is harsher penalties for no power then no food. That is dumb
    1 point
  33. Impose 50 member limits to alliances and no alliance can have more than 2-3 Defence pact partners. Once a war begins, limit ability to transfer more than certain percentage (say 50%) of money anywhere else (to avoid dumping it into alliance banks) and for raid wars, Increase the loot to about 30- 40 percent. Extend beige duration- this could be tweaked to corresponding amounts of infra damage and soldier loss.
    -4 points
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