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  1. Said nobody. It is the end of the war though. Which war? The one where all the whales were fighting and killing the planet with radiation and nukes and salt and stuff. Idk how I got convinced into writing this but, whatever. Literally too lazy to even type out the terms so I'll copy and paste it: Signed for Nuke Bloc: Alpha, Fark, NK, SA, WTF Signed for Non-Nuke Bloc: AdMech, Grumpy, Guardian, Purple Flower Garden, TCW, TKR
    24 points
  2. First and foremost, you need to realize that unless you drastically change the War module of this game - war slot filling will always be an issue, whether it's with beige mechanics or not. Also, if defensive wars are the only ones that will get you beiged, that will not fix the issue you're having right now. Maybe a little bit, but you'll still run into the same thing you're having here. Second, like earlier, you can't keep altering your stance on the matter based on the number of reports. You initially set the precedent that as long as damage was done, it's not war slot filling. If people are being beiged, that literally fits the rule to what you've set in months past regarding the issue. Third, you have to expect players to come up with creative ways to either find loopholes in the ruling or expand on new strategic moves. If beige is removed, then the opportunity of "coming back" in a war (What you've recently been pushing) is completely removed and people will be leaving the game in droves with some mass member alliances being capable to permanently sit on nations. Honestly, I'm not entirely opposed to that, but given the fact that there are several players having issues with the current war as it is - removing beige will simply exaggerate those issues. As for a solution? Without changing the entire war module to something more strategic and interesting to the playerbase, I don't have one yet on the top of my head. I think you just need to clarify rules and stick to them, whether the reports claim otherwise. Tough love. Sidenotes: Let's keep in mind that you've gotten rid of Fortify Resistance build up, reduced Beige from 5 days down to 2 days, removed Beige from nukes, reduced damage done from beiging from 10% down to 4%, and reduced loot taken from beige. At one point, beige was powerful (Although the game mechanics then rewarded players to not beige so their opponents couldn't build back up) then it was nerfed to favor people in maintaining some infrastructure and resources so they could come back in their battles. You will always have mass member alliances or the few elite type alliances that will find creative ways to take advantage of the changes.
    12 points
  3. The poor food farmers have been waiting for today. Finally, IQ will have cakes to eat
    11 points
  4. Raid peace Ordinary peace ✓ Attrition peace
    9 points
  5. Sad! Also, it has been brought to my attention that I should have signed off like so: Signed for Shadow-EMC minus Pantheon minus t$ minus Rose (aka half the sphere/bloc): Grumpy, Guardian, TCW, TKR
    9 points
  6. Shout out to Apeman! first 30 city nation to ever get ZI'ed!
    7 points
  7. Oh good freaking grief, when I saw the thread title I thought it was just another salty boi making a troll suggestion. Imagine my surprise when the troll suggestion came from Alex of all people. Look bub. There's a lot of posts ITT that give answers, so I'm just going to say this: What kind of game are you trying to make? Do you want a game where multiple sides persist and compete, or do you actually want a game that nobody plays? Because right now, in order to appease yourself and the 'casual' players that you're apparently trying so hard to placate, you're giving them their most short-sighted and stupid wishes. Again. And they're screwing themselves over by it, again. Just because you have players that are desperately trying to influence game rules by spamming you with reports and salt doesn't make their 'ideas' any less game-endingly stupid. I'd love to be able to just constantly zero out opponents forever without them having any options at all, but I still have to warn you about how appallingly stupid that is. You had the same reaction when casuals were whining about not being able to beige their penny-ante raids, and now there's casuals deleting their nations left and right since they're unable to use fortification and now have whined themselves out of being able to survive. If you were trying to improve casual retention, you failed. We warned you, you didn't listen, and your actions ended up with completely predictable (and even tested!) results. You do this, and your game will end entirely. But hey, completely throwing away all pretense of balance or gameplay would at least cut down on your moderation workload and website hosting expenses, so it'd be for the best, yeah? Other great options for reducing moderation workload: Winning a war captures the losers' oldest city Losing a war results in the loser being banned from P&W for a month Losing a war results in all infrastructure, improvements, and land being reset to where it would be in a new city
    7 points
  8. This came as a bit of a surprise, as I was expecting to be involved in other never ending war (thinking back to our first war against BK last year). I wish everyone the best of luck rebuilding. I myself have a new brew I've been wanting to try .
    7 points
  9. War. What is it good for? Sparking a global famine, apparrently.
    6 points
  10. Only a month ago you severely reduced the damage and loot of beiges, and now this?
    6 points
  11. This is what happens when you have a dev that doesn't play the game. He has no idea what is within the rules he keeps changing and what is not and keeps reacting to the biggest whiners because it inconveniences him. Maybe a better idea would be to start giving out warnings to the people that are trying to game you with all the whining? If you are going to change stuff perhaps you should change the fact that you can still be spied on while in beige making it impossible to rebuild your spies an nukes. The sad fact is, you have no idea what you are doing and just make huge swings from one perspective to the other instead of finding a middle ground. You are the one that keeps creating these problems and then you !@#$ about it when the players adjust to your changes.
    5 points
  12. Bump, per long standing tradition I'll get the ball rolling on the voting 48 hours from this post.
    5 points
  13. Hey great idea. It's not enough that someone with 3 or 4x as much military can down-declare on you it's not enough that and alliance 4x your size can dogpile on you with their allies. let's also make it so that alliance fighting against 4:1 odds and triple the military also has less time to regroup. Do you sit up at night purposely thinking of ways to screw us?
    5 points
  14. Good war kids, let the food grow in the fields once again!
    4 points
  15. These scenes you are about to see are from our hidden camera in the latest NB war meeting! And this my friends is why our good friend lolbrok is no longer in power
    4 points
  16. So how many nukes were ultimately fired? Did it get above 10k total? Final stats for war when!!!
    3 points
  17. Our lord Atom has heard the cries of the people of Orbis, whilst they be heathens, they are still his children and has granted them mercy despite their sin. Praise be to Atom!
    3 points
  18. Armed Forces (Banners of the the Aguacenta's Army, Navy, and Air Force) Overview The Aguacentian Defense Force (Fuerzas de defensa de la República de Aguacenta) are responsible for guaranteeing the sovereignty and independence of Aguacenta. The armed force are charged with the defense of the Republic's territorial integrity, maintaining civil order, international peacekeeping, and providing humanitarian aid. The Aguacentian Defense Force consists of three main bodies, the Army of the Republic, the Armada of the Republic, and the Air Corps of the Republic. By law the National Council is required to authorize the existence, size, and budget of the Aguacentian Defense Force at least once every 10 years. Operational command of the armed forces is the responsibility of the Chief of Defense, while the administrative and logistical needs of the armed forces are the responsibility of the Minister of Defense. Manpower Currently, the National Assembly has mandated universal conscription of all male citizens above the age of 18. Lengths of conscription range in length from 6 months to 24 months. Women may serve in the armed forces, but service is not mandatory. Standing forces are limited. There are currently about 40,000 troops in active service. In times of war, the Councl Guard and Gendarmerie of the Republic also fall under the command of the Chief of Defense. These forces comprise another 5,500 troops and 12,000 troops respectively. Because of the limited size of the Republic's standing forces, it relies heavily on the reserve forces of the Guardia Nacional during times of crisis. All male citizens ages 16 to 49 are required to register with for Guardia Nacional service and take part in regular reserve training. There are approximately 800,000 reserve troops currently fit for service. Total budget for the the Aguacentian Defense Forces typically ranges from 1.3% to 1.8% of Aguacenta's GDP. Military Doctrine The Aguacentian Defense Forces are primarily designed for defensive operations within the Republic and the deployment of small contingents abroad for humanitarian purposes. Land-forces doctrine is based on using small well trained, highly mobile, and highly responsive force. In defensive engagements, this force is bolstered by strategic troop reserves, Guardia Nacional units, Council Guard commandos, and the para-military Gendarmerie. Aguacentian forces are designed and trained to make effective use of the country's vast wilderness, rugged terrain, and harsh weather. Cold weather and mountain combat are at the forefront of Aguacentian infantry training. The Aguacentian Armada is primarily designed for to provide coastal defense, anti-piracy operations, interdiction, customs enforcement, and border protection. Sea-forces doctrine is based on the principle that a small force of vessels designed to detect and eliminate enemy naval forces can provide an effect deterrent against invasion. The Republic employs a combination fixed and mobile assets for maritime defense. Fixed assets include coastal observation posts, detection nets, coastal artillery, and land based missile batteries. Mobile assets include: light surface ships, motor torpedo boats, naval patrol boats, mine-layers, and patrol aircraft. The Aguacentian Air Corps is primarily designed to support infantry and naval operations close to home. Its primary peace time mandate is to provide support for anti-piracy operations, interdiction, customs enforcement, border protection, and to support civilian agencies. In times of conflict, the Air Corps relies heavily on early warning-dection systems, surface to air missile batteries, and anti-aircraft artillery to limit the movement of potential aggressors. Grand Army of the Republic (Insignia of the Army of the Republic) The Army of the Republic is the primary land forces branch of the Aguacentian Defense Force. The Unified Land Forces Command is divided into 5 subordinate commands. These include three regional commands (North, East, and South) and two general commands (Auxiliary Forces and Unified Support Command). Each regional command has subordinate units. Peacetime standing ground forces are currently comprised of five combat ready divisions. This include 3 infantry divisions and 2 armored divisions. Structure (Land Forces Command Structure) The Northern Region contains the provinces of Antequera and Siero. The 1st Infantry Division, nicknamed Los Zorros Árticos, is based in the city of Seville in Antequera. The Southern Region contains the Capital Territory, Vigo, and Lograno. The 2nd Infantry Division (Las Cabras) is based at La Paz and has units garrisoned along the western frontier. The 1st Armored Division (Los Conquistadores) is stationed in central Vigo. The Eastern Region contains the pronvinces of Utrera, Nijar, and Cordoba. The the 3rd Infantry Division (Los Lanceros) is based at Nueva Barcelona with elements currently garrisoned at Karlshafen. The 2nd Armored Division (Las Tortugas) is based just south of Olivia, and currently units deployed in western Nijar and Utrera along the western frontier. (Standard Infantry and Armored Division Structure - Larger Images 1 , 2) All divisions are designed to be self-sufficient combat forces and include various support units including artillery, anti-aircraft, engineers, and logistics components. Aguacentian infantry divisions tend to be highly mechanized and well versed in cold weather combat in rough terrain. The three standing infantry divisions average about 10,000 troops each. Aguacentian armored divisions are composed of approximately 5,000 troops per division. Each armored division maintains a combat force of 75 main battle tanks, 100 infantry fighting vehicles, and 100 armored personnel carriers. During times of war the Council Guard, Gendarmerie, and National Guard fall under the jurisdiction of the Unified Ground Force Command. Uniforms Dress Uniform. Army dress uniforms resemble those worn originally worn during the colonial era during the 1700s. For enlisted men, tops consist of a white long-sleeve overcoat made of wool with light blue facings and brass buttons, white cartridge belt, white waistcoat, and a white neckstock. Officers wear a longer dark blue long-sleeve overcoat with white facings. Both wear similar bottoms. Bottoms consist of white breeches, white gaiters with brass buttons, and black leather shoes. Infantry divisions wear a black tri-point hat with gold fringe, while armored divisions where a black kepi with a black bill and blue top adorned with gold chord. Officers of all divisions wear a a black forward facing bicorne with a blue or white feather plume. Aguacentian soldiers often comment on how much they hate their dress uniforms. Standard Uniform. The standard land forces combat uniform consists of jacket and trouser. All are water and flame resistant. The jacket features a zippered front with velcro zipper cover and velcor pockets. It has velcro attachments for unit insignia, rank insignia, national flag, nameplates, and other markers. The uniform features a digitized camoflague pattern. The standard uniform has a grey-brown camol!@#$ue pattern. However, there are three other standard patterns that change based on season and theatre requirements. These patterns are woodland, snow, and dessert. The trouser are worn with a belt and contain front, back, and thigh velcro pockets for storage. Uniforms are available in cold, temperate, and warm weather variants. A matching single-color undershirt is required. A combat vest is often worn when operating in the field. Various accessories are available for different weather conditions. Other uniforms are used by units based on need. Unit Markers. Each division is idenitifed by a colored rectangular formation patch. The colors currently in use are Royal Blue (1st Infantry), Emerald (2nd Infantry), Burgundy (3rd Infantry), Blue-Grey (1st Armored) and Gold (2nd Armored). Guardia Nacional troops wear a red formation patch, Gendarmeria wear orange-red formation patch, and Guardia Consejo troops wear a black formation patch. Battalions and service groups have unique unit insignia to differentiate them from other components of their division. Headgear. The primary head-wear for Aguacentian land forces was a powder-blue beret. However, as a result of the ubiquity of light-blue berets in international peace-keeping effort, Aguacentian land forces changed their uniform to include a mustard-yellow beret. Camouflaged patrol caps are worn during field operations in place of the beret. The standard combat helmet for Aguacentian land forces is the M02 Composite Helmet. It is available in the standard camouflage colors. (Aguacentian Troops in the Field) Equipment Aguacentian forces use a mix of equipment constructed by both foreign firms and constructed domestically with approved manufacturing licenses. Small Arms. The standard infantry weapon is the RK 62 manufactured in Aguacenta under license agreement. These weapons are ubiquitous in the Republic. The more modern RK 95 TP is also used in a lesser capacity. The Aguacentian military also maintains large stockpiles of the Type 56 variant of the AK - 47 for use of reserve units in the event of activation. However, these weapons remain in long-term storage in regional arsenals. Other weapons are used in lesser capacity for role specific needs. The standard infantry support weapon for land forces is the 7.62 KK PKM. Artillery and Mortars. Artillery and mortars play a key role in the Repubic's defensive military strategy. Because of the mountainous and heavily forested terrain in much of the country, indirect fire weapons are well suited to warfare in the region. The 81 KRH 71 Y is the standard infantry support motar used by land forces. However, other man-portable mortars are in use. Aguacenta uses a variety of towed including the 155 K 98 and 155 K 83 are in service. The standard support artillery piece for use by reserve forces is the 122 H 63. Self propelled howitzers are also in use. The 122 PSH 74 is currently in service. It is being phased out in favor of the 155 PSH 17. Tanks and Armor. The PT-91 Twardy is main battle tank currently in use by the Republic. Several variants are in use by Aguacentian land forces for special purposes. Infantry Fighting Vehicles and Amored Personnel Carriers are integral to the Republic's highly mobile forces. The Mitsubishi Type 89 and CV 9030 are the IFVs currently in use. The Patria AMV XA-360 and Pasi XA-185 are both currently being manufactured in Aguacenta under licensing agreement. Because of the harsh weather, particularly in winter, the Republic maintains a large number of all terrain vehicles. The BV206 D6N is currently in use and is the most prevalent of these. A large number are also currently in long term storage for use by reserve forces. Partial List of Equipment in Use by Land Forces: Armada of the Republic (Insignia of the Armada of the Republic) The Armada of the Republic is primary sea forces branch of the Aguacentian Defense Force, it is also responsible for maintaining coastal artillery batteries and anti-piracy operations. Aguacenta has a strong naval tradition dating back to its colonial period, when settlers converted merchant vessels into make-shift patrol craft to deter local pirates. Standing forces are comprised of two main combat divisions. The Northern Fleet (Flota del Norte) is headquartered in the city of Oivia with elements stationed at Seville and is responsible for the territorial waters surrounding Nijar, Antequera, Siero, and the protectorate of Isla de Santiago. The Southern Fleet (Flota del Sur) is headquartered commune of Puetro Libre on Aguacenta's southern coast and is responsible for the Utrera, Lograno, Vigo, Cordoba, and the Capital Territory. The Armada also has two major other comands. Naval Support Command, which is resonsible for coordinating logistics, sustainment efforts, and major maintaince. Naval Support Command is also responsible for training new sailors and officers. It maintains the Aguacentian Naval Academy located in Puerto Libre. The Coastal Defense Command is a distributed military command responsible for maintaining Aguacenta's early warning systems, radar networks, and coastal artillery emplacements. (Sea-Forces Command Structure) Uniforms Dress Uniforms. For enlisted sailors dress uniforms consist of a fitted dark blue top and blue and white striped undershirt. A lighter blue neckerchief with white stripes is worn around the neck. Bottoms consist of a dark blue bell bottom style pant worn with a wide belt. For officers tops consist of a white button up shirt and black tie underneath a dark blue button up overcoat. Bottoms consist of a dark blue straight legged trouser. Enlisted sailors wear a white flat-top hat with a black band, and no bill. Officers wear a white peaked cap with a black band and black bill adorned with gold cord. Standard Uniform. For enlisted sailors, the standard uniform consists of a black or dark blue zip up utility blouse and velcro zipper cover. The chest has velcro patches for name and rank insignia. The sleeves have velcro patches for formation and national flag. The shirt has velcro chest pockets and shoulder bands for rank insignia. A black undershirt is typically worn. The bottoms consist of a black fitted pants and black leather boots. Officers wear a similar uniform. Borth officers and enlisted sailors may wear a pea-coat in poor weather. Other uniforms are used by units based on need. Unit Markers. Naval units use unique formation identifiers. Patches are circular surounded with gold cord. Each vessel has a its own design that has been approved by the Unified Sea-Force Command. Deigns must include the vessels name and a relevant image. Land based naval also have unique identifiers, they are similar to identifiers for vessels. For sailors attached to Naval Support Command, the patch displays the name of the command group and relevant imagery. For sailors attached to the coastal defense command, patches display the battery name. Headgear. The official head-dres enlisted sailors wear a dark blue beret. Officers wear a white crusher style cap with a black band and short black bill adorned with gold cord. However, unit specific patrol caps and ball caps are approved for use and are the most common common form of head-wear . (A Provincia Class Frigate and Leyenda Class Corvette both at sea)\ Equipment. The Armada maintains a modest force primarily designed for patrolling and defending Aguacenta's littoral waters. The Armada maintains two types of rated vessels. The Provencia-class frigate, which is based on the Fridtjof Nasen-Class, and the Leyenda-class corvette, which is based on the Kormata-Class. The Armada currently fields 6 frigates and 8 corvettes, however expansion is likely to occur as a result of increased naval responsibilities in the East Asian Region. The Armada of the Republic also maintains a small number of Aguijon-class diesel-electric attack submarines, which are based Scorpene-Class. There are currently 4 such vessels in the fleet. The Armada recently acquired several motor torpedo boats which are assigned to the Southern Fleet and used for coastal defense. The Armada relies heavily on small fast attack vessels to patrol territorial waters. The current standard patrol craft is the Tapper-Class patrol boat. A number of other support vessels are also in the fleet. Partial List of Equipment Used by the Armada: Major Ships of the Armada: Air Corps of the Republic (Insignia of the Air Corps of the Republic) The Air Corps of the Republic was established in the mid-1950s. The Air Corps of the Republic is the primary air forces branch of the Aguacentian Defense Force. It is responsible for maintaining the integrity of Aguacenta's skys, territorial claims, and coastal waters. During times of war the Air Corps supports the Army of the Republic and the Aguacentian Armada. It is responsible for providing close air support, performing strategic and tactical bombing missions, conducting anti-ship and anti-submarine warfare, and maintaining air superiority. During peace time the Air Corps primarily supports civilian agencies. it is responsible for surveillance, drug interdiction, and humanitarian missions. The Unified Air-Forces Command consists of three major commands; Combat Operations Command, Air Logistics Command, and Aviation Support Command. Combat Operations Command consists of five main combat units: The 1st Attack Wing (Los Saracenses) based in the Capital Territory, 2rd Attack Wing (Los Cuervos) based in Callao, the 1st Bomber Wing (Lluvia Acero) and 3rd Attack Wings (Las Valquirias) based in western Nijar, and 1st Air Defense Group (La Torre) distributed nationwide. The Air Corps also contains two support commands; Air Logistics Command and Aviation Support Command. Logistics Command contains two constituent commands, the 1st Air-Lift Group (Mulas Cielo) based in western Nijar and the Air-Surveillance Group (Los Mosquitos) stationed in support of other units nationwide. Attack wings typically consist of 15 multi-role fighters, while bomb wings consist of 5 heavy bombers. (Air Corps Command Structure) Uniforms Dress Uniform. The standard dress inform consists of a white button up collared shirt with black tie worn with a dark blue or grey jacket twith a wide lapel and shoulder straps for rank insignia. Citations and unit medals are often worn. Matching straight legged trousers are worn with the jacket. Officers wear a wide leather belt and cross guard. On the head, enlisted personnel wear a beret that varies by unit type. Officers wear crusher style cap with black band, short black bill, and gold cord. Standard Uniform. The standard air forces uniform consists of jacket and trouser. All are water and flame resistant. The jacket features a zippered front with velcro zipper cover and velcor pockets. It has velcro attachments for unit insignia, rank insignia, national flag, nameplates, and other markers. The uniform features a digitized camoflague pattern. The standard uniform has a woodland camouflage pattern. The trouser are worn with a belt and contain front, back, and thigh velcro pockets for storage. Uniforms are available in cold, temperate, and warm weather variants. Pilots typically wear a drab green coverall flight-suit. For all uniforms, a matching single-color undershirt is required. Other uniforms are used by units based on need. Unit Markers. Air units use unique formation identifiers. Patches are circular or shield shaped and feature bands displaying the unit number and nickname. Imagery is related to the unit nickname. Headgear. With the standard, all personnel wear a beret that varies by unit type. Attack wings wear a blue-grey beret, bomber wings wear a maroon beret, and support units wear a black beret. (Air Corps Planes Conducting Peacetime Operations) Equipment Combat Aircraft. The primary Air Corps fighter is the HAL Tejas, built domestically as the AC - 11, and officially designated the Gorrión. An initial run of 55 aircraft was manufactured by the state owned defense firm Fabricantes Aguacentinos under license to replace its fleet of aging Fiat G - 91 aircraft. These aircraft are utilized for various roles including close air support and air superiority missions. The Air Corps also maintains a small number of strategic bombers. In times of war these are primarily used for attacking enemy ground formations, anti-naval warfare, and laying sea-mines. The primary strategic bomber used by the Air Corps is the Rockewell B1-B, imported from abroad and operated domestically as the BA - 21. The BA - 21 is officially designed as the Saíno. Support Aircraft. The Air Corps maintains a number of support aircraft to perform a variety of missions. These include: modified versions of the C-295 (des. RAAA - 31, Rayo) equipped with airborne early warning and control systems, and designed for command and control, surveillance, and airspace denial missions; the Lockheed P-3 Orion (des. AA - 31, Marsopa) used for maritime patrol, search and rescue, and anti-submarine warfare; the Diamond DA42 (des. AA - 32, Aguja) used for coastal patrol, observation, and search and rescue; the C-295M (des. AA - 33, Búfalo) used for transport of men and equipment; and the PZL W-3 used as a general purpose helicopter (des. H - 40, Halcón). Council Guard The Council Guard (Guardia Consejo) has its roots in the religious militias that pre-date the unification of Aguacenta. These existed at the behest of local religious councils and served in a role of both law enforcement and community protection. The Council Guard plays a similar role in the modern republic. The Council Guard is mandated with the task of protecting the ideals of the Republic and the sanctity of the Catholic Faith from both internal and external enemies. This is in contrast to the other military organizations within the Republic who are tasked with protecting the sovereignty of Aguacenta's territory. The Council Guard is composed of approximately 5,500 highly trained commandos who directly serve the interest of the National Council. Council Guard units exist outside the normal military command structures and are not subject to Ministry of Defense rulings. The exception to this is during times of war, when the Council Guard is incorporated into the Unified Ground Forces Command. Guardsmen are known for their fervent religious beliefs and anti-democratic tendencies. Opinions on the role of the Council Guard in the Republic, varying from the belief that the Guard is a no more than a group of militant thugs to the view that the Guard an integral part of maintaining Aguacentian culture and history. Intelligence Agencies The Republic of Aguacenta maintains two intelligence agencies, each assigned with a different mission. The Foreign Research Service (Servicio de Investigación Extranjera) is a department of the Foreign Office, and is responsible for collecting information on external threats to Aguacenta's security, carrying out espionage against the enemies of the Republic, and conducting covert operations abroad. The SIE is the nations primary international intelligence agencies and undertakes operations to support the armed services, council guard, and civilian agencies. It has been known to coordinate with its international counterparts. The Information and Analysis Group (Grupo de Información y Análisis) is a department of the Home Office, but it is subject to limited regulation and oversight. Its was initially created by the confederation government after the signing of the Articles of Unification, as such, it predates the Republic. It is responsible for collecting information on internal threats to Aguacenta's security. The GIA's official mandate is limited to combating organized crime, counter-terrorism, and counter-intelligence. Despite its limited mandate, the GIA has a rather checkered history of being used to conduct surveillance, psychological warfare, and extrajudicial activities within the Republic. Its agents are colloquially known as "Las Sambras" among the public.
    3 points
  19. So 10 percent of zero is? Why not fix a real problem like no food only causing 1/3 less income. There is harsher penalties for no power then no food. That is dumb
    3 points
  20. It's not that they needed help, it's just that so many people wanted to roll you and decided to take you up on your invitation to hit you. Maybe next time don't invite the entire world to hit you? Perhaps you should consider sending individual invitations instead of open ones?
    3 points
  21. > Politics & War > stop caring about war
    2 points
  22. Good luck to all involved and thanks for all the fish!
    2 points
  23. Congratulations to the New Radiant Order, condolences to Lordship.
    2 points
  24. Aw yes, peas in our time. Good fight, SA. Y'all are some cool folks. Now that the war's over, I can crawl back to my hole I normally reside in and ignore OWF again. Huzzah! If anybody wants to find me,
    2 points
  25. Nuclear Armaments Clearance Liquidation, NaCL for short
    2 points
  26. I woke up in whTe dogs lands , i saw kara boga (tengri) smiling at me through the sky. Somebody put his hand upon my shoulders i couldnt believed my eyes, It was him! The great african kang mustafa jamal ataTÜRK. He whispered me to take my superior kara boga gun and kill whTe dogs. I started shooting whTe dogs they were running away because of how inferior they were compared to my BBC. I then saw an explosion, whTe dog , the dog he is tried to kill me with remote bombs. A sharapnel hit me in the neck i was bleeding my superior kara boga kang blood then i saw mustafa jamal and kara boga (tengri) smiling at me through the sky i gave my last word to tengri. It was over , he told me your great sacrifice will not be forgotten!!!
    2 points
  27. Boi I'm reaaaally boutta getcho pickle chin aah boi, egg head like collard greens head ass boi, ol' hell dat bell dirt aaah boi stank ah boi afro head ass, lip gloss chin ah boi ugly ahhh boi *snort* uglaaaa-
    2 points
  28. The Foreign Office of the Republic of Aguacenta would like to issue an apology for the delayed response. We received the Geth Invitation, however an intern in the communications department read the document and believed that it was most likely addressed incorrectly. The intern concluded that an invitation from a race of machines claiming to govern a country was most likely a mock up of an advertisement meant for the film company next door. As such, the intern placed it in the junk mail pile and sent it out for disposal. The waste removal crew, realizing the document was a diplomatic communique returned the invitation to the director of the communications department. The intern has been demoted, and is now only permitted to make coffee and fetch copier paper. The Minister of the Foreign Office, interested in pursuing peaceful relations with all nations, will gladly take part in this event. The Minister has appointed Antonio Barros as Special Diplomatic Envoy to the Geth. However, the Foreign Office, being short on designated funds, could not afford to fuel the official government jet. Therefore, Mr. Barros will arrive on the next available commercial flight.
    2 points
  29. Not even loopholes, people are just figuring out effective ways to play the game within the rules that define the game, just like all players do and have always done in any game. In a good game design, you will see different strategies being applied depending on the situation the specific subset of players are in, and even on personal preference. What this thread seems to be a response to is a number of "reports" from one side in the war trying to convince the dev to change the game is such a way to make only one strategy, their strategy, the most powerful one. It's appallingly transparent.
    2 points
  30. Eliminating the possibility of Beige time for an offensive war gone wrong would solve some of the moderation issues I'm running into, and does seem reasonably fair to me. This might be a simple and easy fix for the issue. A month ago the issue was that war was too costly, prohibiting war. Now the issue is that people are rampantly war slot filling to get Beiged.
    2 points
  31. I was going to toss out that the beige timer should have a limit of say 5-6 days, and not 16 days like it is now for losing all 8 active wars. But as that would be extremely self serving to my current situation, I was going to wait till after our war ended to propose it. But because of daily military purchase limits, a losing nation needs to have some sort of attack free time to reload, or if you lose a war in the first round, you are basically done with out the beige timer. That being said, if you do any root cause analysis here i think you will see the beige mechanic isn't your issue, I think it probably goes all the way back to the way your war mechanics work. Increasing the damage or removing beige all together is probably going to cause those freak outs from the player base that seem to happen every time you make a change like this.
    2 points
  32. Just when we were having so much fun with Rose, they brought more friends!
    2 points
  33. tkr-nb is the new ts-alpha
    2 points
  34. Probably not nearly as much as you'd hope tbqh fam. Though if it gives you something to continually whine about, it's a net win, amirite?
    1 point
  35. lol 10 nukes, scrub status https://politicsandwar.com/leaderboards/kilnuk
    1 point
  36. Invitation to visit the Virtual World; the Geth Consensus The Geth invites all World Leaders to the Organic City of Moscow to host the first time the Geth have broken its isolationist policy since the signing of the UNSC. The Geth have never needed to communicate with Organics ever since the Morning War, known to the Creators as the Quarian-Geth War. With the needs of the Organics differing from the needs of the Geth, we have kept our isolation policies enacted to ensure our survival and needs. We may not need Food, water or sleep, nor do we need currency, which the Geth will not use due to the illogical needs for it for ourselves, we however will begin creating diplomatic relations with foreign governments to create a co-existent between the Geth and the Humans on Earth. The first event of the event will be organizing your belongings to your personal rooms, and getting you dressed for the Geth Interactive Systems that allows you to enter the Geth Consensus. For the first time, Organics will have the ability to see how we process data, memories and decisions being made. Platform A293 will lead you through the memory array to give you a visual representation of Geth History. We will show you how the Creators created us, what they made us for, and how the Geth became an independent being. After going through the Memory array, we will visit the Geth Processing Systems, which will visually show you how the Geth VI's contact and create a decision. Afterwards, the Geth Interactive Systems will close, and you will be released from your pod. It should be around 6:00pm, and dinner will be made for the organic life. Once the dinner is over, it will be time for the Organic's to go to sleep so they can rest for their trip back home.
    1 point
  37. Been fun all. Now to rebuild the pixels to knock them over next time.
    1 point
  38. The maximum build is currently 5/5/5/3. You can not have more than three drydocks.
    1 point
  39. 10% of infra if beiged beige is only induced if you have 3 defensive wars only, being on offense doesn't beige you. Sucks to have a crappy blitz/get countered.
    1 point
  40. Thats literally the point of VM. RL > PnW
    1 point
  41. Who has the fastest F5 in Orbis? We'll learn shortly.
    1 point
  42. All credits to Villain for creating them pics.
    1 point
  43. Can you create a single button for rebuilding infra? Something like an empty box where you write desidered infra level, click "confirm" and all your cities with less infra than that got rebuilded. As I know that you need us to jump on the biggest number of pages so you maximize income from ads, you can add a confirm page for every single city, even for the untouched ones. "Would you really want to spend xxx to build infra up to 1000 in city one?" [Yes] [no] "City 2 is already above desired infra level" [ok] Even with the same number of clicks (and ads) this will eliminate the need to do math ("so..i'm at 643.14, to go up to 1k I need... 357.86. No fuk! i need... 356.86! Ok!")
    1 point
  44. Cynic's guide downvoted by Cynic. P&W in a nutshell. I think that's quite possibly the most important part of this guide and the part that new players have the most to learn from.
    1 point
  45. Step 0.5: Join an existing alliance and learn the politics before branching out on your own. Learn who are the influential actors are in the current world politics of the game, and talk to them for advice. Learn the game too, because you'll be teaching your future members on "how to play".
    1 point
  46. The wiki is the devil
    1 point
  47. Shit this one was rushed, but here. Mess up Fark for me TKR!
    1 point
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