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  1. Sky-gazers across Orbis are in for a treat on April 13th when a total solar Eclipse will pass over The Knights Radiant, Event Horizon, and Rose (soon™). Hordes of people are expected to come out to watch the event, however, experts warn that directly staring at the Eclipse can result in blindness or disrupted vision. They also warn against conspiracy theories floating around online that unsuspecting individuals have fallen prey to. TL;DR - Eclipse celebrates 4 years of existence. The people of Orbis are also invited to Eclipse's anniversary events, which will include Scribble, movie night, Chess, Among Us, Putt Party, Tetris, and Hunger games, on April 20th in the Eclipse server. Here's to another 4 years of hell Eclipse!
    33 points
  2. NASSAU, Bahamas, 2024-04-05: SYNDICATE, Inc., (NYSE:SCC) deems it necessary to inform the community at large about recent events surrounding the former servers The Syndicate utilized for its public operations. On the early hours of 04/04, the Board learned that the Discord account of the person who held ownership of both servers had been compromised via phishing. Efforts to back up the contents of both servers began immediately, and were completed midway through the day. Efforts to duplicate the servers' template likewise began immediately and were concluded by the next day, with the original owner of the account contacting Discord support to have the account frozen. On 04/05, the perpetrator transferred ownership of the servers from the compromised account to a new account (a presumed buyer, according to this account). With the servers effectively lost, t$' govt proceeded with eliminating the now backed up contents of both servers and kicking everyone who wasn't a t$/e$ member (who had already been notified about the situation) to minimize the harm the perpetrator could carry out and to render his ill-gotten gains void. After trying and failing to everyone ping in the now hollow server, and after a self-incriminating conversation which was screen capped to provide to Discord support, the perpetrator proceeded to delete both old servers. A link to the new main server will be provided below. For FA staff in need of joining the new FA discord, please contact our government so that a link to it may be provided. https://discord.gg/6A7SwbYc About SYNDICATE, Inc. SYNDICATE, Inc., based near Nassau, The Bahamas, is the world's leading gasoline, aluminum and munitions distributor for a wide variety of peacekeeping and humanitarian activities. Wholly-owned SYNDICATE, Inc. subsidiary brands include The Enterprise, which provides development and growth opportunities for multinational prodigies around the globe. For more information about SYNDICATE, Inc., and its activities, contact Tarroc, Chief Global Strategist.
    28 points
  3. The Lost Mines "Since they were to come in the days of the power of Melkor, Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever.” In the heart of the sprawling mountain ranges, two great Dwarven empires stood, each with its own traditions, beliefs, and strengths. For generations, The Lost Empire and The Coal Mines had coexisted, sometimes in harmony, often in rivalry. But as the winds of change swept through the peaks and valleys, a new era beckoned—one of unity and cooperation. It began with an unexpected event—a cataclysmic earthquake that rocked the foundations of both empires. Villages were buried, mines collapsed, and ancient seas were drained. In the aftermath, both kingdoms faced dire circumstances. Resources were scarce, and rebuilding seemed an insurmountable task. Amidst the rubble and chaos, a brave group of Dwarven emissaries emerged, led by King Atlan of The Lost Empire and Nokia Rokia of The Coal Mines. Determined to find a solution, they journeyed through treacherous mountain passes and cavernous depths, facing challenges that tested their resolve. Their travels brought them face to face with the harsh realities of their world but also revealed the common bonds that united their people. They shared tales of bravery, ingenuity, and sacrifice, realizing that their strengths complemented each other. The Lost Empire Dwarves were master craftsmen, skilled in forging weapons and armor, while The Coal Mines Dwarves excelled in mining rare gems and harnessing powerful crystals. As they ventured deeper into the heart of the mountains, they encountered a forgotten chamber—an ancient hall where their ancestors had once convened to forge alliances. Inspired by this discovery, King Atlan and Nokia Rokia proposed a bold idea: to merge their empires and create a new realm, one stronger and more resilient than ever before. United by a shared vision, the Dwarven leaders returned to their kingdoms and presented their plan to their people. Despite initial skepticism and deep-rooted traditions, the prospect of a brighter future ignited a spark of hope in the hearts of the Dwarves. Slowly but surely, the two empires began to merge, blending their cultures, technologies, and expertise. In the years that followed, The Lost Empire and The Coal Mines flourished as one. Together, they rebuilt their cities, expanded their territories, and forged alliances with neighboring realms. The unity of their people became a beacon of strength and resilience, inspiring awe and admiration across the land. TLDR: “The Lost Empire” and “The Coal Mines” Merge to create “The Lost Mines” High Kings: Atlan Nokia Rokia Thanes: Calcis Palsada Damon Stewards of The Treasury Revan Lariat Stewards of War Blaze Epic Memegod Stewards of The Mines KozLegend Rose John DRC Stewards of Technology Xavior Darkgod
    19 points
  4. Hey everyone, this month brought a lot of changes in the Politics and War development space, for starters I’ve come back to work on the game again, having gotten school under control. More importantly though, we now have a development team, with @Putmir Vladin and @Unlimited joining the team as Community Developers! Thanks to their amazing help, I’m excited to announce that we’re finally able to deliver monthly updates, with this post being the culmination of all the work we’ve been able to do in March after completing onboarding! Updates Espionage Rewrite Two things were missing when I completed the wars rewrite last summer, an espionage rewrite and a battle simulator rewrite. This month, espionage has been completely rewritten and next month we’re tackling the battle simulator! No mechanical changes to espionage were done as part of this rewrite, however the project changes below will have some effect. New Projects Two new projects have been added to the game, Guiding Satellite and Nuclear Launch Facility! More information about them can be found in the Game Development Discussion post here https://forum.politicsandwar.com/index.php?/topic/36867-game-development-discussion-update-feedback/. Note: We are aware of the lack of project pictures, Alex has been very busy and we’re waiting for him to get images, personally I’d rather have new projects without pictures than delay content for an image. Revenue Rewrite To improve performance and development productivity, we’ve also redone the revenue backend and frontend this month! However, we need your help! Revenue is a very large segment of code, and it’s edge cases are not easily tested on the test server like when working with wars. To that end, the new revenue page is being deployed live now, however the code running and turn change has not changed. We kindly ask that you take a look at your new revenue page (https://politicsandwar.com/nation/revenue) and the old revenue page (made available temporarily here https://politicsandwar.com/index.php?id=230) and open a ticket on the PnW Discord server with pictures of both if you notice any differences that amount to a difference of more than $10. There will be small changes in money and food due to some rounding optimizations. Once we’ve verified that the new system is correctly calculating revenue, we will release the new backend (which should significantly improve turn and day change times!). Project Updates A number of projects got new pricing or were rebalanced, the entire list can be found in the forum post here https://forum.politicsandwar.com/index.php?/topic/36611-game-development-discussion-project-commerce-update-proposal/. Of note however is that for the moment only the mechanical changes to Activity Center, Spy Satellite, and Surveillance Network are available on the live server. Since the remaining projects effect revenue, we are delaying there release until we have verified the new revenue backend functions correctly. Expect these to be released in a week or two once we’ve worked out any kinks in the new system! Map Calibrator Disabled I have disabled the automatic MAP calibrator on war pages, this seems to be the culprit of the insane quantities of deadlock errors encountered during the opening round of globals. If you notice any discrepancies with your MAPs or any other aspect of wars please open a ticket on the PnW Discord server so I can look into why. Color Bloc Bonus Increase The color bloc bonus cap has been increased from $75,000 to $125,000, correspondingly the beige turn bonus has been increased from $50,000 to $85,000. Miscellaneous Changes You are no longer able to spy on alliances with which you are allied. The city page now has a button to directly copy the city’s build without having to go to the export page. The trade cap has been increased to allow trades of up to a hundred million units. The max bulletin length has been increased to 25,000 characters. An icon will now show on the trade page on trades with members of your own alliance. Roadmap The road ahead is exciting! Now that we have a team, and I’ve got more time over the summer, I hope to have even more content out over the next few months. Check out a summary below! April Trades refactor Tariffs (https://forum.politicsandwar.com/index.php?/topic/36165-game-development-discussion-tariffs) New battle simulator Generals (https://forum.politicsandwar.com/index.php?/topic/36220-game-development-discussion-generals) Lots of quality of life changes! May (depending on the Game Design Team’s progress) Bulletins overhaul Color bloc councils Lots more quality of life changes! Thank you guys so much for hanging in there, I hope you’re as excited as I am about what the summer will hold for Politics and War! Have a great day everyone!
    16 points
  5. Thankfully that loser cannot write off that asset that we went scorched earth on making it valueless. Thanks to all the gov involved and to our resident napalm junkie @Kilgorefor assisting with the absolute devastation of our prior headquarters once we had secured all valuable IP. burn baby burn 🔥
    16 points
  6. The rivalry between me and my spiral into insanity from playing pnw
    16 points
  7. Separate from my usual feelings about your somewhat baseless ramblings, it is really ripe to see you post this here of all places. You (Camelot, of which you are sole decision-making head) dropped the people of Atlas without giving them a long enough opportunity to adjust to your requests. Nobody is claiming they are perfect - see further post below - but you lost all credible argument space on this. We all know you like to puppet anyone who is silly enough to ask for your help ("we will send someone over" isn't how the rest of the civilized world treats prots,), but its rich to see you basically arguing merge or die. Maybe you were drawn here because for once someone was posting a complaint about a different alliance than Camelot. @Mac a couple of tips, both OOC and IC: -Bold is a really great tool to use for headers breaking up a long post like this or to create emphasis on a short point. Using it through your entire post makes it difficult to read, let alone understand. But I will say from our limited interaction, this does match your communication style - long, rambling, limited punctuation, and no editing. If you want other people to respect you and bother responding, spending a minute cleaning up your thoughts goes a long way. -This makes a third separate protectorate that has dropped you in six weeks. It is probably time to look in the mirror and figure out why that is. Sounds like you do not even need to request feedback, as plenty has been provided and ignored already. -Finding potential partners and allies does mean having to compromise and adjust your preferences. If you fail to do so, often that pushes people away, like Camelot, WAP, and the nice people from Western Republic who de-merged from you. An important point here though: publicly going scorched earth on everyone when a relationship fails accomplishes nothing. You alienate others in a very small community of Orbis. To this point: please stop harassing the members of Western Republic. They have moved on after finding reasonable terms to separate, yet you continue to DM them privately and ping them publicly. Poaching attempts will no longer be ignored. Manage your own alliance with your members and leave those that chose to disassociate from you alone. (I would also suggest applying this advice to Camelot and WAP, because as you can see above, when you overstate your self-importance and publicly attempt to mislead, the other party can come along and correct the record.) -Good luck in the future, sincerely. Most people would see this as a learning opportunity and try to do better next time. But I remain skeptical this will be the case for you. Leading is hard: Your members are counting on you to make good decisions and put them in the best possible situation. They trust you. I always try not to take such responsibility lightly. You might want to do the same.
    16 points
  8. Meow meow meow meow meow Meow meow meow
    15 points
  9. As Captain-General Jeric and the Guardians of the Dawn flew through yet another solar system on the legion’s long journey, they noticed an odd planet that reminded them of a place called Earth they’d visited before. This planet had no known name in the ship’s navigation system, but was noticeably colder than what seemed normal for the planet’s location. Nevertheless, life was still abundant, and the Legion of Dawn broadly agreed it seemed like a suitable place to rest before continuing on their journey. The legion landed near a castle called Winterfell, and shortly after found themselves investigated by a local scouting party. Captain-General Jeric and the Guardian of the Bastion, Kan, agreed to visit with the rulers of the local kingdom. They found the castle of Winterfell impressive, despite being antiquated compared to the technology they were used to. The representatives of the Legion of Dawn, after asserting they were not there to cause any trouble, found themselves feasting merrily with the King of Winter, Ataxia Stark, and his advisors. Tales were sung of battles past, with undernotes of warning about “the coming Winter.” Jeric and Kan believed they could quite easily fix this problem, as their ship was capable of producing a tremendous amount of energy which could easily be released to warm the planet and prevent the encroaching cold, and offered their aid. “Are you certain you wish to join us in the fight against the Winter?” King Ataxia asked, with a furrow in his brow. “Of course,” said Captain-General Jeric. The two shook hands, formalizing the alliance. “After all,” Jeric said, “how hard could dealing with some snow really be?” “Snow?” Ataxia questioned. “Snow is the least of your worries now…” And in the far distance, the White Walkers felt the birth of the new alliance, and were worried. TL:DR The Legion of Dawn and House Stark sign an MnDoAP.
    13 points
  10. BigG, the FA head from WAP here. We gave you a 72 hour notice, and said we would continue to help you until you found another protector, but then were continually disrespected and then you flat out told us that you had been dealing in bad faith. We have your embassy archived if you’d like to have a look. Happy to show all the times that you shot yourself in the foot, most recently when your whole server got deleted because you refused to move over to one where you had admin because it was “too much effort”. Trust me mate, you don’t want this more public then it already is, best to let this lie, we’re sick of dealing with you.
    13 points
  11. Thank the lord we have a Syndi authority on the case. PHD's in 72hrs lmfao
    13 points
  12. Hey all, As some of you may know, we had a thread where we asked for feedback on what our next update should be. Now that both the Project/Commerce rework and Generals updates are both being coded by the development team, it is time for the design team to begin planning for the colour bloc update. I've seen a few proposed changes to this, and I feel as though we should look at some that have been presented to me. If you wish to voice your ideas, this thread will be the place to do so. No decision has been made on where we should go, and once I have a feel of what the more popular ideas are, I'll likely go back to the design team to create a full proposal. Generally what we are looking for are 2 things, 1) A rework on how colour is calculated and 2) A colour bloc council that allows for political/economic decisions. Current Idea Proposal: Colour Calculation Changes Step 1: Eliminate all people not in an alliance from counting towards the color bonus. Eliminate all people city 10 and below from counting towards the color bonus. (Can still benefit from the color bonus). Step 2: Adjust the Turn Bonus formula from: Turn Bonus = (Average Daily Monetary Net Revenue / Nations) To this: Turn Bonus = ( (Average Daily Monetary Net Revenue * 0.75) / Nations) Step 3: Instead of raising the cap to 150k, change the cap to the following formula. Currently this is around ~111k with the above changes. New Turn Bonus Cap = (Total Aggregate DNR/Total Nations) Step 4: Create a second bonus with the following formula: Recruit Bonus = (Total Nations <c11 on Color/(Total Nations <c11/5)) * New Turn Bonus Cap Step 5: Add the revised Turn Bonus to the new Recruit Bonus. This is your final Color Turn Bonus. What this accomplishes: Removes the need to bully nanos off of colors. Gives nanos free reign to choose any color and receive it's bonus without impact. Remove the need for training alliances that don't benefit from the main alliances bonus. Creates value for lower tier nations and nanos for larger nations and alliances, giving them slightly more power. Larger alliances can court smaller alliances to increase their recruitment bonus. Allows for multiple approaches to gain increased bonus without changing the system to benefit one style of play over another. Create a cap that automatically scales over time as the game grows or shrinks, and pins the recruitment bonus to a value that adjusts to the ebb and flow of player count. Treasure Changes Treasures have increasingly become very rewarding to only large/wealthy alliances. To the point where treasure ‘sniping’ has made them almost an exclusively a mechanic for top 8 alliances and whale nations. The following is to try and balance that out a little. Further updates on treasures may come in the future that further link them to colour blocs. Treasures now only spawn in nations with the same colour as their alliance. A nation must be on the colour for at least 14 days for a treasure to spawn on that nation. Removal of continent requirement for treasures. The two treasures that spawn in any nation (Hoa Hakananai'a & Holy Grail) will now instead spawn in a nation on the lowest colour bloc at the time of its respawn. Colour Bloc Council (Under Work) So far I have only had one solid proposal on this, you can get the general idea from this google document: https://docs.google.com/document/d/13f_rjow5i3dD9wJCYKsu9OroClpdGAvvOTCMX0YAxSQ/edit#heading=h.xadj016tgw9u As you can see, we're in the very early phase of this idea. So we are seeking community feedback and input before we start to move in any sort of direction.
    12 points
  13. I hope the 2d adventure game was fun at least.
    12 points
  14. Alright here is my proposed revision of the color bonus. Step 1: Eliminate all people not in an alliance from counting towards the color bonus. Eliminate all people city 10 and below from counting towards the color bonus. (Can still benefit from the color bonus). Step 2: Adjust the Turn Bonus formula from: Turn Bonus = (Average Daily Monetary Net Revenue / Nations) To this: Turn Bonus = ( (Average Daily Monetary Net Revenue * 0.75) / Nations) Step 3: Instead of raising the cap to 150k, change the cap to the following formula. Currently this is around ~111k with the above changes. New Turn Bonus Cap = (Total Aggregate DNR/Total Nations) Step 4: Create a second bonus with the following formula: Recruit Bonus = (Total Nations <c11 on Color/(Total Nations <c11/5)) * New Turn Bonus Cap Step 5: Add the revised Turn Bonus to the new Recruit Bonus. This is your final Color Turn Bonus. What this accomplishes: Removes the need to bully nanos off of colors. Gives nanos free reign to choose any color and receive it's bonus without impact. Remove the need for training alliances that don't benefit from the main alliances bonus. Creates value for lower tier nations and nanos for larger nations and alliances, giving them slightly more power. Larger alliances can court smaller alliances to increase their recruitment bonus. Allows for multiple approaches to gain increased bonus without changing the system to benefit one style of play over another. Create a cap that automatically scales over time as the game grows or shrinks, and pins the recruitment bonus to a value that adjusts to the ebb and flow of player count. The Numbers
    12 points
  15. I wanted to launch this thread because I felt it time to respond to some things.... The great team of Atlas has been through a lot. After taking in Commo's team, and paying all their debts off, they ripped our alliance in half twice. Camelot dropped us two short weeks later claiming the world was ending and nanos and micros didnt matter anymore. We have spent the last two weeks with great people from WAP trying to piece together the dedicated group, a daunting task by both sides to undergo. WAP said they wanted to try and improve us, we tried very hard but when we struggled with issues or weren't online fast enough they would get angry with us, we started to feel after a few days that they were being really harsh. Our gov was worried that we wouldn’t be welcome and we decided to try and find a new protectorate, one who would be patient and help us with hard tech things that we don’t understand. WAP has dropped us today with no 72 hour notice claiming that we did not try at all to comply with anything they said, while also claiming looking for others protectorates is against the treaty. WAP deleted our embassy so we have no record of any of the conversations, but we have been working extremely hard. We have raised our revenue by tons, increased our members recruitment and found two government officials we can count on to help fix builds and help our guys get the help they need to learn the game. I honestly thought maybe they were just trying to motivate us but after they cut us we felt like everything was a joke to them and they never wanted to help us learn. It bothers me as a player, because I wonder why the norms seems to apply to everyone but us, when clearly the people inside my alliance want to be here with us and make things work, and be part of a community. It feels like because I don’t do well with a single issues and its hyper-focused on that this means I am a waste of their time, and that we shouldn’t have any expectations be given 3 days to leave. I remember last year other alliances who didn't give notice were frowned on. We had a rough time in recent weeks, and are sorry that we let our friends at WAP down and always want to make our allies proud to be a part of our team.
    12 points
  16. Did your treaty include a clause for a 72 hour notice? If one was not included then WAP is not obligated to give one.
    12 points
  17. @Shwinhow could you target T$ like this, was I not enough??
    11 points
  18. What I'm actually looking for is for a forum-style channel to be added for both. Please post your signatures below. 1. Roberts
    10 points
  19. Oh my, I didn't know KT was so LGBT friendly! They've truly gone woke
    10 points
  20. Just build your nation with Alum, Fuel, Ammo, and Uranium mines. Jack it all up since there's no real Improvement destruction in the game. Build all the nuke/missile projects. Go crazy. Color bonus and Daily income bonus (Plus the income protection you have that keeps them from being looted) plus the self sufficient improvement resources, and you can build nukes/missiles without worry about being blockaded. You can have 50/10 Improvement slots of self-sufficiency to do this because the Infra Cap means jack shit. Then just go to town hitting all the whales and nations out there. Fresh built nukes/missiles are protected from being spied on. Just check in once a day, "Oh I got 12 MAPs? Nuke." Go back to doing other things because no matter what your target does, they can't stop you. Sure they can fast beige you with 5 Naval/3 Ground attacks, but they're eating at least 1 nuke and 2 missiles in that time frame. If they mess up, that's 2 nukes + whatever missiles. If they don't beige you, well, you just beiged them and loot the hell out of them. And if you get beiged, that's more bonus income and the ability to resupply yourself if needed. Lather, rinse, repeat. This balance/game design team is stupid. "But the projects are expensive" - Please... Anybody can get those within weeks, if not days. "What's your solution to this, Hippo?" Well, one solution is that any improvements over infra level cap should have increased destruction chances. Don't jack up the color bonus and inflate MORE free income into the game. That's beyond stupidity. Remove the spy protection from nukes and missiles or remove these projects in the game. Could also lower the income protection limit that can't be looted. All of these ideas people will hate, but they're necessary to maintain a balance.
    9 points
  21. If you capped alliance numbers, alliances would just make multiple alliances. Wouldn't do much. There's not much to be gained by limiting player's freedom of movement. As always, the solution remains to make the game more engaging and less draining for new players.
    9 points
  22. Isn’t one alliance with 36 inactive members and constantly suspected multi nations already enough for your group?
    8 points
  23. Such goobers.
    8 points
  24. I think we should buff colors randomly, decided by a fair dice roll. I've attached code for it below NationColor getRandomColorToBoost() { return NationColor.GREEN; // I rolled a die and got this color }
    7 points
  25. Not giving a 72 hour notice got people in trouble last year. Whatever issues these guys had they deserved at least the bare minimum notice so they don’t get left high and dry all of a sudden. Hopefully someone picks them up and gets them help. This community needs to do more for smaller alliances to grow the player base.
    7 points
  26. New raid targets thanks for bringing them to my attention
    6 points
  27. Perhaps if you stopped storming out of well intentioned chats like a hormonal brat, people might be able to give you some help and more importantly, a treaty. This is properly a you problem, and it really takes something to drag me into this place to post; congrats on that and good luck.
    6 points
  28. Go to https://politicsandwar.com/nation/id=587700. Click "Declare War." Click "Declare War" again. Congratulations! You have successfully downvoted on mobile.
    5 points
  29. Dang, I knew TLE wasn't a big player or anything but I didn't think they'd end up sinking THIS low.
    5 points
  30. What if i have access, but I just dont want to use it? With your 6 cities, and my 50 cities look at the crazy range we can cover. I am assuming with all the score range changes, i think you are almost in range to help me out.
    5 points
  31. Hello, Granted I've been on the game several months now but haven't really discovered much outside of my AA. However, since I enjoy storylines that actually happen in-game (haven't really caught on to the whole RP thing without in-game action), I'd love to know who are the big rivals around Orbis? A lot of the top AAs I see have a bunch of treaties with other top alliances so who really hits who or who has a lot of tension with who? Thanks in advance.
    5 points
  32. The Hand of Fate is unaffiliated with us. They have also opted out of the NAP as otherwise it would be rather inconvenient.
    5 points
  33. Why did you continually disrespect them? Smh
    5 points
  34. For too long Noctis has posted on these forums, yapping about this thing and that thing. Noctis has claimed ownership of Yellow because of his brainrot, as he gets his low tier noobs to try defending it for them; as they keep gaining as much damage as they can. It's time for the masses to stand up, spin around and fall over to prove Noctis can win. We encourage all on Yellow to Vote The Immortals Yellow Bloc to prove to Noctis that Immortals has more people on Yellow. We probably wont fight for Immortals right to treat Noctis as a second class nation, but we are not above strongly worded letters. We encourage others to stand with us & vote to make Yellow the same as it always was. We are open to both treaties and paperless relations with those who wish to assist in proving change is impossible. The same Noctis complains forever and we can't change that. Yellow is the color of urine, not sure why Noctis settles for pee colors rather than be Red. Either he is colorblind, or maybe he likes to stare at the sun til his brain melts. Raiders are fighting for loot & avoiding the good colors because they are too busy looting people to farm a 75000 dollar per turn bonus, so the evil whales can keep getting richer than them at an even faster pace. Better to sit on your ass, than to whine on your toilet. Oppressive Dinosaur from Singularity, Sketchy.
    5 points
  35. damn did u even read the post
    4 points
  36. Halal meme for a halal alliance
    4 points
  37. I view the merger as a win-win we both combine our strength to create a stronger alliance more that is more influential. As much as I enjoyed the tight-knit community of TLE, I do like the prospects of a bigger community and stronger alliance that is ultimately better for both parties.
    4 points
  38. you could go start your own brand new alliance, and then go fight some dudes. Go be the change you want to see.
    4 points
  39. Ugh. I got that reference.
    4 points
  40. The largest current rivalry is probably between the SALE (Syndicate) and CIS (Singularity) spheres. It's been going on for quite a while now and three of the last four (4/5?) major wars have been either completely centered around or included the conflict between these two, these being Darkest Hour, Dodge This, and Global War 30 (some will split that last one into two, I don't think that makes too much sense). You can find pretty much everything I say here on the wiki with Declarations of War and other drama linked. Unless it's longer than I know, the conflict dates back to when t$ cut off Cataclysm (who merged with Paradise to form Singularity) when Cata and Paradise hit Midgard (old bloc that had Aurora (m. w/ CTO to become EVH) and The Immortals). Claiming that their allies went in without their agreement, t$ gave Cata their 72 hour grace period before the treaty would be cut. However during that time, Eclipse hit these two alliances in defense of Midgard, and t$ did not defend Cata on the basis that they had violated their treaty by going in without t$' approval. Once the war between Cata-Para and Midgard+Eclipse was over, t$ signed Eclipse. It was a pretty controversial move for most people, and was the CB for Cata's entry into Darkest Hour, where Eclipse and t$ got rolled. It's been a state of perma-war since then I believe, and both sides accuse the other of maintaining that state. Some people may disagree with this POV, I'm an ex-t$ member that tries to stay on good terms with them still, you can ask SIN members for theirs if you wish. Overall the rivalry has gone on for too long imo, it's getting pretty boring, @FA please hug each other immediately.
    4 points
  41. 0. Hidude Gotta start over, unfortunate 😕
    4 points
  42. Good morning, everyone. We heard some people claiming Camelot broke the global non-aggression-pact. We have not. Samurai is no longer an extension of Camelot and it hasn't been for some time. We don't control their FA or dictate their targets. Furthermore, they are not under the NAP's protection, contrary to any jokes or statements otherwise. Hopefully this clears up any confusion.
    4 points
  43. Your name is also considered derogatory because I say so.
    4 points
  44. Well go ahead and share the list with the rest of us
    4 points
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