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What's For Dinner?


Alex

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Hey guys, I guess I just wanted to throw up a blog post to let you all know about what I've got coming for you soon. There's a few things that are in-progress, and that I'm excited about.

 

First, however, I'd just like to let you all know where I am at in life. It's college, the end of the semester, and finals start (today.) I'll be pretty busy the next week or so, and then I'm going home a couple days before Christmas (ridiculous our semester goes so late) and will be spending some family time of course. So for the next 7-10 days, I really doubt I'll be doing much/anything constructive on the game other than general management things. I apologize for this, but I've got some more important stuff in my life at the moment.

 

That said, after Christmas time I'll have a few weeks of free time between semesters where I'll be putting in overtime on game development. There are a number of things that I'd like to bring to you in the near future, first and foremost: perks.

 

Perks are still being developed fully before they're introduced to the test server. Right now you can get a taste at https://politicsandwar.com/nation/military/perks/
What I'm thinking about doing is giving each perk tiers of 5 or 6 that scale the benefits up. For example, when you choose a perk, you'll immediately face the full resource costs, but only a fraction (1/5 or 1/6) of the benefit. You'll be able to spend more perk points to upgrade each thing to it's fully benefit, but of course that takes away from the opportunity cost of potentially unlocking additional perks. I think that'll be the best system, and it's going to take me some time to fully implement it on the test server for testing, but I think I've got a pretty clear plan in mind.

 

The next thing I'm going to have to clear up is Colors/Treasures. This will likely be postponed until after Christmas as well, but I'm thinking about just adding the extra colors I proposed, as with no Color Stock Bonus it doesn't really matter how many colors we have. Changing colors means I'll have to change some of the treasures as well. I'm thinking about perhaps making all treasures a 3% Nation Bonus (some are 6% and 9%) and making each one Color dependent. 30 isn't divisible by 13, so I'll throw the extra treasures on the less popular colors (according to the polls) to encourage more use of them.

 

Another thing I'm planning on doing is getting rid of the pre-approval for national anthems and backgrounds, and letting players choose their own in-game portraits (without pre-approval.) This will cut down on my daily workload significantly, so long as it's not heavily abused.

 

With that reduced workload, what I'd like to do is allow players to buy credits with Bitcoin, Dogecoin, and Litecoin. I've become more interested in Cryptocurrencies lately, and I think this would be a great way to promote them and give you all (the players) more options to donate. I know there have been complaints about PayPal in the past. This will probably take manual confirmation, and won't be instant like PayPal (but I'll try to do it within 24 hours.)

 

Oh! And lastly, I'm working on reforming our admin/mod team. Malone is being removed as an administrator, and he's been pretty busy with RL stuff lately, but I expect he'll return as a player at some point. We've talked about it and he said he's fine with being removed. You should all thank him for how much he helped the game and community this summer, his efforts were truly invaluable.

 

With our moderators, I'm planning on trimming down the team that we do have, and then adding some new moderators. I'm also looking at tightening down on how moderators operate, and implementing a system like needing agreement by at least one other mod when warning points are issued, threads are locked, etc. I'm looking forward to bringing a better experience to you guys on the forums.

 

Magicboyd25 has also stepped up to be a moderator of /r/politicsnwar and if you're interested in being a part of the game's subreddit, I suggest you check it out. There's not much on there now, but hopefully we can make some use of it.

 

Thanks everyone, and happy holidays!

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Perks? I think everyone with nukes will upgrade to the Biological Weapons... it's just catastrophically fun!

And where are these nuke perks you speak of?

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Don't make treasures less valuable.  The whole idea of them is to encourage battles over them isn't it?

 

If you make them less valuable, people are less likely to take on a risky battle to win one.

 

If you're determined to reduce income, it would be better if it was done with a tweak to the formula that calculates gross income.

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Thank you Malone!

 

Also, I'm saddened to see that the current perks are still OP for raiders... :(

 

Just join Arrgh! Then, all of your wildest dreams will come true.

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